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NCsoft Reviews

62 Reviews
Rating Trends
Recommend to a friend
Approve of CEO
NCsoft Chairman, President, and CEO Kim Tack Jin
Kim Tack Jin
30 Ratings
  • Helpful (4)

    Not so much of a has-been, more a never-was.

    • Comp & Benefits
    • Work/Life Balance
    • Senior Management
    • Career Opportunities
    Former Employee - Product Manager in Brighton, England
    Former Employee - Product Manager in Brighton, England

    I worked at NCsoft

    Doesn't Recommend
    Disapproves of CEO
    Doesn't Recommend
    Disapproves of CEO


    Massively multiplayer online games are arguably the biggest growth sector in gaming - and it's all that NCsoft does. If you want to be in the field, it should in theory be a good place to start.

    Benefits in the European office are generally good, with bonuses and payrises (although look out in 2009, considering the redundancies in September 2008). Atmosphere is generally good, although management is not brave enough to talk openly about strategy... mostly because they don't have any.

    Work-life balance is good, and generally people are respected for the work they do - unless you work in some departments, like Customer Service, but then they've all been put of work as well.


    The company always seemed rudderless and without any sort of long-term strategy - indeed it was admitted time and again that this was the case. It's been previously stated that NCsoft wants to be an 'entertainment company' but beyond that, little detail was given on exactly how this was going to be achieved or indeed what it even meant.

    This has led to a muddled development strategy that supposedly is strongest when focusing on 'AAA games', despite the fact that the last two 'AAA games' both failed (Auto Assault and Tabula Rasa). This seems to be an all-or-nothing play, and when the biggest force in the MMO field is already sitting on the biggest pile of cash, seems doomed to fail. Ever heard of 'disruptive' business strategies, NCsoft?

    Because of the redundancies, there is no now development work at all done in the European office, so don't even bother considering it from that angle. What is left is a reduced publishing operation that will take orders from the US office, and this has been stated publicly.

    Advice to Management

    Try something different. Try something original. Just try something ELSE. Surely two failed games in a row should tell you something, no?

    Also: might be a good idea to make sure you actually have the money you need to fund a development studio before you open one up. I'm just saying.

NCsoft Interviews

Updated 12 Mar 2015

Interview Experience

Interview Experience


Getting an Interview

Getting an Interview


Interview Difficulty


Interview Difficulty




    Customer Support Interview

    Accepted Offer
    Positive Experience
    Average Interview
    Accepted Offer
    Positive Experience
    Average Interview


    I applied online. The process took 2+ monthsinterviewed at NCsoft (Brighton, England) in May 2009.


    After a positive application response, the process consisted of a phone interview then lead to an on-site interview. Only one interview was conducted on-site and lasted for a couple of hours, with a couple of written tests.

    Interview Questions

    • None of the questions were particularly difficult, but a fair amount had subtle meanings to detect a personality profile.   1 Answer


    No negotiation was required as the contract was pretty standard and the pay corresponded to the average salary for the position at the time.

NCsoft Awards and Accolades

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Additional Info

Headquarters Seoul, South Korea
Size 1,000 to 5,000 Employees
Founded 1997
Type Company - Public (036570)
Industry Media
Revenue £5 to £10 billion (GBP) per year

Established in 1997, NCSOFT® Corporation has quickly become the world's premier publisher and developer of massively multiplayer online (MMO) games with offices in Korea, Taiwan, China, Japan, Thailand, the United Kingdom, and the United States. NCSOFT is one of only a few publishers worldwide with the expertise, the talent, and the infrastructure to successfully support... More

Mission: To bring fun to everyone.

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