Mission: Dedicated to creating the most epic entertainment experiences...ever.
I have been working at Blizzard Entertainment full-time (Less than a year)
-Employees bleed passion. They embrace the 8 core values wholeheartedly and live and breath it.
-Opportunities for learning and growth. The company has grown quickly over the past few years and there are opportunities beyond just game development! eSports, Consumer Products, Story and Franchise Development and more.
-Limited hierarchy, everyone pitches in and has a voice, and focused on meritocracy
-You can be yourself. You don't have to be a gaming geek, there are foodies, pet lovers, table top gamers, tinkerers and so many other interests that you can share with others
-Company is more of a start up-feel and there's a greater need for more process and documentation, however, not to the point where we are taking away from the creativity and to get things done
-It takes time to learn the Blizzard way of doing things, but there's a positive in this as everyone understands this and gives new hires a chance to really absorb the culture and build relationships without being thrown into the fire
Advice to Management
-Never forget the roots of the organization, the creativity and focus on quality, but realize that we need to catch up in certain areas as well
I applied through an employee referral. The process took 3 weeks. I interviewed at Blizzard Entertainment in February 2018.
First interview with recruitment as a quick screening went great, really friendly person. Seemed interested and easy to talk to, had lots of back and forth. Admitted that they were trying to improve their recruitment process which I thought was interesting but with what was to come it made perfect sense.
The second interview was a whole other experience, I was interviewed by one of their long standing artists who came off as incredibly dry and completely uninterested in what I had to say. Questions felt like they were lifted from a how to do an interview cheat sheet. There was absolutely was no back and forth and during the process I found myself wondering if this was genuine. It was almost as if the interviewer was preoccupied with another task while we conversed. The interviewer admitted they couldn’t remember my portfolio, I understand they probably go through many but some preparation here would have been wise. When asking questions about the project no information was given, sometimes that happens but on the back of this usually the interviewer will focus on other positive areas about the studio – trying to sell the culture, etc. But nothing except very short and snappy responses.
I want to note comparing this to an interview to one I recently had with a director at a large Canadian studio was an absolutely world away from my experience with Blizzard, I’ve had great interviews that have ultimately gone nowhere, inspiring even. Yet the interview process with Blizzard left me feeling very confused and totally unsure as to why they contacted me in the first place. Before finding out that I didn't get the position I was already having serious doubts as to if this was worth relocating my family for.
Happy 10 years, Camp Blizzard! We look back at the first decade of our summer internship program with stories, memories and advice from former interns-turned-full-time employees.
Two in a row! So proud to see Activision Blizzard on this year's Fortune 500 list. Congrats to all!