employer cover photo
employer logo
employer logo

Sucker Punch Productions

Acquired by PlayStation

Engaged employer

STRONGER TOGETHER. - Anonymous employee Sucker Punch Productions Employee Review

4.0
24 Nov 2020
Anonymous employee
Recommend
CEO approval
Business outlook

Pros

Pre COVID 19 Sucker Punch Productions is very much so like most AAA Game Studios. They have a super fun studio space that fills one and half floors of a high-rise in downtown Bellevue WA. The studio is covered in art and is a very open and friendly work environment. The kitchen (Which I miss) has two amazing large robust espresso machines along with snacks and kitchen necessities…along with an epic pizza oven. Lots of space and tables for lunch/dinner or a board game. Overall the studio is set-up in a way that allows production people and artists to have impromptu conversations which help to build relationships and collaboration on the project. Those relationships built at the studio have followed over to work from home. People at Sucker Punch are passionate and professional – Everyone gives their best. Also great ideas can come from anywhere. You’re encouraged to share your opinions in playtests and development on the project. Additional Pros: Scheduled Crunch which if beneficial for your work/life balance. Most studios do not have a scheduled crunch so you really never know when you’re working late. This is the first studio I’ve ever worked for that had a scheduled “Crunch” that was part of their “Mile Stones” basically for two weeks at the end of every Mile Stone the studio would have everyone work Mon, Tues, Thursday nights for a few extra hours. They catered the Crunch with great local food and really support you to set your own hours to accommodate the additional time needed on the project. Making games is hard work so knowing when you’re working late or weekends is very helpful. As a Sony employee you’ll receive “Sony” benefits which are very nice. Medical, Dental, 401k as well as other Sony swag perks…t-shirts, games and such. Sucker Punch offers profit sharing for “Full-Time Employee’s” as well as ship-bonuses and an annual salary bonus.

Cons

There are a number of people who start as “Contractors” who will not receive those perks. If you’re Contractor you’ll be hourly and you’ll receive “Over-Time” however you will not receive benefits. Sadly this is common for all game studios. For a lucky few of the Contractors you’ll be asked to become “Full-Time Exempt” which means you are no longer hourly however you’ll be offered benefits through Sony. Communication is always a struggle for any studio or creative environment.

Explore other reviews about Sucker Punch Productions

5.0
2 Oct 2025
Recommend
CEO approval
Business outlook

Pros

I’m about five years late writing this, but I wanted to share my experience working at Sucker Punch Productions, where I had my very first job in the game industry. I was hired for a few months to help cover for two senior artists on paternity leave, along with another junior artist. I moved from Texas to Seattle hoping this opportunity would launch my video game career, and it absolutely did. At Sucker Punch, you’re surrounded by the best of the best. The amount of knowledge, skill, and creativity on the team is inspiring, and as a junior artist, I soaked up as much as I could. That experience gave me the confidence to find my voice in game development. The culture at Sucker Punch stood out to me. Everyone is there for the same reason: to tell great stories and make great games. The studio itself is awesome, and it’s not unusual to see the founders walking around. One moment that really stayed with me was when two of the original founders saw me sitting alone in the cafeteria and chose to sit down and start a conversation. I didn’t even realize who they were at first, I just thought they were incredibly kind people (and I wasn’t wrong). Now, five years later, I’ve worked on five games and two VFX titles, and I often wonder if any of it would’ve been possible without Sucker Punch giving me that first chance. I’ll always be grateful for that.

Cons

Working at Sucker Punch means working on some of the best games in the industry. With that comes a high level of commitment to your team and your project. You need to be ready to give your best effort and time to meet that standard. (Only a con if you're looking for a chill job to pass the time).

3.0
24 Jul 2025
Anonymous employee
Recommend
CEO approval
Business outlook

Pros

Great Talent Culture is Laid-back

Cons

Lacking Leadership. Leadership is part production and part collaboration with the team. Leadership more often than not makes decisions and collaborates only with upper management. If you're looking for deep team collaboration and mentorship to grow your skills, look elsewhere. It was a great project to work on, but if you're not "invited" into the in-crowd of Leadership, your skills are going to atrophy. SPP is a smaller studio under Sony. Expect to perform the job of 1.5-2.5 people for long periods of time. Burnout is a perpetual slow poison here. If you join SPP be aware that they are an engineering-focused studio and their tools reflect that. If you're expecting a pretty engine with standard tools, don't. You'll be taking twice the time to complete something because almost all of SPP's tools are still text-based and very manual, even a lot of the art tools. This is not Unity/Unreal where you have visual editors for things. SPP is growing in better tools, but it does add resistance to productivity. To SPPs credit, some of their tool approaches are far favorable because of the versatility of how to go about creating something.

2
See reviews by: Helpful|Rating|Date|All