Stay Away - Anonymous employee Deck Nine Employee Review

1.0
16 Jan 2023
Anonymous employee
Recommend
CEO approval
Business outlook

Pros

There were some nice people who worked there. Unfortunately, because it's an entirely remote work environment, I never had any opportunity to truly get to know my colleagues.

Cons

I was fired from Deck Nine. Prior to my dismissal, I was given a glowing performance review and a generous raise. And then, one day, I was pulled into a zoom meeting and told that I was being fired for poor performance. I was completely blindsided. I had never had any indication that I was not meeting performance expectations, and I was never given any opportunity to respond to concerns about my performance. Was I a miserable failure of an employee? I don't think so, but it doesn't matter here. Even people who are terrible at their jobs should be able to trust that their employer will let them know if there's a problem, and give them an opportunity to address performance issues. Deck Nine did neither of these things. I cannot recommend working for Deck Nine. They are not a trustworthy employer. Their games might have heart, but they do not. Stay away.

Explore other reviews about Deck Nine

5.0
2 Jul 2024
Recommend
CEO approval
Business outlook

Pros

I was working remote, unrestricted and unbothered, with minimal meetings, receiving constant feedback from my lead. over VPN through perforce. It was great. I don't think I was ever in crunch here.

Cons

Extremely minimal. I had to use my own hardware and storage. which was fine.

1.0
12 May 2025
Anonymous employee
Recommend
CEO approval
Business outlook

Pros

I met some fantastic coworkers. In the rare moments when we had the freedom and resources to do our jobs, we made some amazing things.

Cons

Management was a disaster. We got rocked by scandal after setback after layoff, but they seemed interested in covering their butts and not fixing problems. Many teams lacked the technology, time, or buy-in that they needed to create the deliverables they were asked for. The publisher changed their minds so frequently about the game that almost all of us ended up completely redoing work we thought was locked down, crunching to get it done. Leadership's approach each time was to thrown their hands in the air and say "who could have foreseen this?" as if it wasn't a pattern that repeated every few months. We constantly had to scrap material because it suddenly wasn't in budget any longer, leading to a lack of cohesiveness in the product we created. Which was a shame, because I think most people working on it really cared and were proud of what they were able to make, despite the circumstances. But in the end, it was like trying to build a house while getting new blueprints every day. You are not going to get a quality house that way, and nobody constructing it is going to be happy. Also, the company's public-facing commitments to social equality are just lip service.

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