Pros
Flexible hours Now they're WFH only
Cons
Management - usually trys to ignore things with employees Games - never working on anything worthwhile that sells well. Management thinks they know best in what makes a game great and some programmers make the worst decisions then blame art department for their performance issues. Hours- You must put 40 hours a week, if you stay negative till you work those extra hours, even if you got all the work done. Most the studio doesn't put in an honest 5-10 hours of work a week. Art department is held at a higher budget of time because they don't understand how long art can take. If you go over 40 hours of work, you can carry over that time, but barely ever get paid out OT. Very low pay for the industry, due to the horrible sales of their games or just don't enjoy paying you. This compnay is just a loss for the owner for him to use his jet and a political item for his career.