Pros
- The 'normal' employees (i.e. majority of non execs, including most directors) are great people with loads of talent. - Part of the Sony group (not sure how much of a pro that is anymore...) - Overall diversity and inclusion is good (or, was good, before everyone got made redundant) - Remote work (well, not sure they'd hire NEW remote workers, but hey)
Cons
- Utterly blighted by toxic leaders and general mismanagement I could write an essay about how this happened, but it boils down to one thing - the studio feels like it's in a death spiral of its own making. The two main guys at the top have had a Eurogamer article written on their funny business which didn't cover half of it really, and have no business running a studio and have mismanaged it into the ground. The redundancies are one thing but honestly there was a crazy amount of attrition, brain-drain and rock-bottom morale even beforehand. - Nothing changes. A follow on from the above really. The devs know what the issues are. We know what the solutions are. We've had the retros - lots of them. But we can't make the people with the power to actually change things at the highest level listen. And so nothing changes, leading to more wasted time, effort, and talent. - Gutted by redundancies And hard to see a way back from it. We'll see if the studio even exists in another 2 years time...