Forget about long term growth - Too much politics among the ranks - Anonymous employee Ubisoft Employee Review

2.0
3 Feb 2015
Anonymous employee
Recommend
CEO approval
Business outlook

Pros

The Singapore studio prides itself with a strong track record of successful games, notably as an associate studio contributing major features to the Assassin's Creed brand. Its early entrepreneurial spirit even led it to pioneer and champion the company's first major Online product Ghost Recon Phantoms. Developers here are extremely hardworking and passionate about their work, which can be exemplified by the titles that the studio has shipped.

Cons

The leadership is extremely cliquish and exclusive club. In order to succeed in your career, you can only either pull strings to be part of the club, learn to speak the same language or else you can only depend on your close allies to hopefully maintain your status quo. Leadership can also be extremely disorganized, with managers failing to perform regular 1:1s, set clear objectives or coaching direct reports into succeeding well. There's no transparency in communications. Requests often reaches the floor with hardly any impact analysis on tech or team's velocity, and ideas are changed flippantly and frequently. Culture has also shifted in recent years from that which was very family-like and people-centric, to that which is bottom-line and resource-centric. HR is mostly talk and no substantial action. Loyal and hardworking long-term staff (5 years or more) that decided to leave or got retrenched are often let go without compassion or renegotiations. Your fate is fixed by the club.

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5.0
8 May 2026
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CEO approval
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Pros

Great team. Awesome games. Fun opportunities.

Cons

Not a ton of hours available

3.0
28 Apr 2026
Recommend
CEO approval
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Pros

Remote work, free games. Good co-workers.

Cons

Horrendous pay, expectations of work absolutely unreasonable. Turnover rate pretty high, and instead of hiring new employees, just had the remaining team take over the work that required like 10+ employees. Then after requiring 200% productivity to make up for the lack of a team, complained about teams.

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