Funcom Reviews

3.0

48% would recommend to a friend

(145 total reviews)

Rui Manuel Monteiro Casais

41% approve of CEO

31% positive business outlook

Funcom has an employee rating of 3.0 out of 5 stars, based on 145 company reviews on Glassdoor which indicates that most employees have an average working experience there. The Funcom employee rating is in line with the average (within 1 standard deviation) for employers within the Media and communication industry (3.7 stars).

Reviews by job title

145 reviews
5.0
19 Feb 2025
Recommend
CEO approval
Business outlook

Pros

Solid Work-Life Balance: The company really emphasizes ensuring that people have a good balance, especially in an industry like this where crunch culture can be a problem. Great Benefits for All Studios:, including medical care, bonuses, PlayStation 5/Xbox Series X, tons of merchandise, and more, such as gym discounts etc Flexible Working Hours: You can start your workday between 8:00 and 10:00 AM, allowing you time in the morning to drop off kids or go to the gym. The earlier you start, the earlier you finish! Social Events: There are two major social events each year, and remote employees can attend one of them, with the company covering accommodation, flights, and meals for the duration of their stay. Monthly Events: Each studio has monthly events! Hybrid Remote Working: you get the flexibility of working both onsite with teams and from home on a weekly basis. The company has great managers and leaders who embody the Funcom culture, along with experienced seniors who provide valuable learning opportunities for interns and juniors. In my own opinion we have the best Head of Studios in the industry who embody Funcoms values and culture and all of management have an open door policy. You can even speak directly with Rui (CEO) regardless of your job title seniority. Salaries are at a good level and are fair, so each employee gets what they should.

Cons

Communication between teams can be a problem, but this was due to the growth the company had since 2021 as they grew from 197 ppl to now 500+

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Funcom Response
1y
Hello, Thank you for taking the time to share such detailed and positive feedback, we truly appreciate the recognition across the many aspects you mentioned. Your input is incredibly valuable to us. We understand that rapid growth can bring communication challenges, and we truly appreciate you highlighting this alongside all the positive feedback. We're committed to improving and evolving in this area as we continue to grow. Thank you again for your contributions to Funcom! Best regards, Ana Castilho Senior HRBP Lisbon
2.0
29 Oct 2021
Recommend
CEO approval
Business outlook

Pros

- WAS full of devs that really cared for one another where everyone's opinions genuinely mattered. - WAS full of fun art projects where creatives could push themselves, but within reason. - WAS a place where you felt you could grow yourself and possibly an incredibly tight knit team - WAS a place where you could trust your team outside of your immediate circle to not only get things done, but to help you if you're in a tight spot - WAS a place where you felt that if you applied yourself and believed in everyone and the project, you could make great things happen

Cons

- The fact that everything I said in Pro is now past-tense and becoming increasingly worse - Management became toxic and reductive of all of it's employees down to numbers on a spreadsheet - Turnover rate grew to an incredibly high rate due to people wising up at the insane lack of care - Empty platitudes, like what you will inevitably see below this review, became the hot trend when confronted with any real meaningful critique on how to make the situation better - Promises not kept, either financially or in relation to work time to it's employees. This was not due to simple "oh games work this way" but due to incredibly poor management on time. -Management has no interest in fixing these solutions as they know now that people will simply leave when they are unhappy and there is a multitude of new, bright eyed devs wanting to get in the industry. This while deliberately keeping senior staff at the place they are and not touch the bucks in their wallets.

1.0
22 Aug 2019
Recommend
CEO approval
Business outlook

Pros

Brilliant co-workers. Great area to live in.

Cons

Toxic management with a clique like culture who enjoys backstabbing others, toxic project, low team morale, non-stop pivots. Too much politics between Oslo studio and Durham. Mental breakdown inducing workloads and you're severely underpaid. This place was awesome to work for just 7 or 8 months ago, but the work environment and project quickly took a turn for the worst. It's like being in an airplane that's in an uncontrollable nose dive, and you're waiting to impact the ground at 800 mph.

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Funcom Response
6y
I am truly sorry that you had this impression and experience at Funcom. I would like to have a chance to respond to your "Cons", first in regards to toxic management, there is a difference between studio management and team leads. Funcom's management has always been seen as supportive, communicative and they strive to make sound decisions that will never negatively impact the company or the employees. I believe that you may be referring to a team lead when you speak about toxicity and backstabbing. This issue has been resolved, we understand that people are not perfect, and we are working on making Funcom a better place to work and thrive. Secondly, to address the "toxic project" comments, linked to low morale and pivots; with any project in any industry there are changes, there are revisions and there are updates, this is no different in game development at Funcom. In general, people do not like change...change is difficult to handle, but the reality is that change is needed at times. Here at Funcom, we have to change at times, we have to adjust to what is best for our projects, customers and for the studio as a whole. I am sorry that you had a difficult time adjusting to those changes on the project, we hope that by making those changes and pivots, our game will be amazing and successful. Low morale can spawn from making changes, however, we are working on showing the value of these changes to our team. Third, regarding the mental breakdown comment, our typical workload is consistent with a 40 hour work-week. We have a Scandinavian mentality when it comes to a work-life balance, and we deliver on that. Dozens of other game development studios have employees working 70+ hour weeks, at Funcom we plan and strive for 40 hour work weeks. We also give all employees 25 days of PTO and we are flexible with life situations. Fourth, I would like to address the "severely underpaid" comment, at Funcom we align our salaries with the cost of living , location and industry standards. We pride ourselves on offering competitive salaries in addition to an amazing package that includes fully paid benefits (Medical, Dental, Vision, Long -term Disability, Life Insurance), 25 days of PTO, 8 Sick Days, 10 Paid Holidays, stock options, etc. Everyone always wants to be making "more" money, but here at Funcom most employees can agree that their salaries and the full compensation package are more than generous. We are making changes here at Funcom to make this studio a great place to work and to produce great games. Change is inevitable, the only question is how people deal with change. I hope this explanation helps, I am always available to talk. Paxton Galvanek HR Manager paxtong@funcom.com
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