Candidates applying for Software Engineer roles take an average of 14 days to get hired, when considering 2 user submitted interviews for this role. To compare, the hiring process at Electronic Arts overall takes an average of 39 days.
Common stages of the interview process at Electronic Arts as a Software Engineer according to 2 Glassdoor interviews include:
Phone interview: 33%
Drug test: 33%
Presentation: 33%
Here are the most commonly searched roles for interview reports -
I applied through a recruiter. The process took 3 weeks. I interviewed at Electronic Arts (Salt Lake City, UT) in Sept 2009
Interview
Many-tiered process involving interview after interview with recruiters, managers, team members... stick with it. EA discards applicant without the tenacity to stay engaged and proactive in their hiring process.
My experience with the initial recruiter screening was disappointing. The interviewer seemed disengaged, barely made eye contact, and treated the screening as a perfunctory task, wrapping it up in just 10 minutes. Despite my thorough preparation and follow-up questions, the conversation felt dismissive rather than professional.
I applied online. I interviewed at Electronic Arts in Mar 2026
Interview
The process was professional and moved at a great pace. It started with a recruiter screen, followed by a meeting with the hiring manager, and concluded with three panel interviews. Each conversation felt like a genuine peer-to-peer discussion about building high-performance platforms. The recruitment team was very communicative and open throughout the negotiation. Overall, a very positive experience.
I interviewed at Electronic Arts (Redwood City, CA)
Interview
The interview process was good and thorough. It was great to chat about my experience with the hiring manager. The process started with a recruiter screen then a hiring manager interview.