Crazy Labs Reviews

3.8

76% would recommend to a friend

(123 total reviews)

53% positive business outlook

Crazy Labs has an employee rating of 3.8 out of 5 stars, based on 123 company reviews on Glassdoor which indicates that most employees have a good working experience there. The Crazy Labs employee rating is in line with the average (within 1 standard deviation) for employers within the Information Technology industry (3.9 stars).

Reviews by job title

123 reviews
2.0
15 Oct 2016

Shallow game applications for kids

Anonymous employee
Recommend
CEO approval
Business outlook

Pros

There are company meals on Thursday You can meet nice people Salaries are ok

Cons

Bad management. While popular and generating income, the applications are bad for children. There are people in the company who focus on 'getting around' apple regulations for children's applications. This is a behaviour without morals, and says something much greater about the culture of the company.

2.0
1 Dec 2021
Recommend
CEO approval
Business outlook

Pros

Okay to work and allows wfh

Cons

Too much work as less staff

1.0
4 Feb 2016
Recommend
CEO approval
Business outlook

Pros

The people that I worked directly with were easily the best and pretty much only good part of the job. The benefits and pay were average and the office provided a fun and comfortable work environment. Average 40-hour work week in our office while the HQ in Israel seemed to have insane working hours with overtime abound.

Cons

The upper level management micro-managed a lot at our satellite studio from the HQ in Israel. Sometimes we would get feedback not only from the game designer, but higher level management as well, and changes were expected merely based on whim or feelings at the time and were often changed back. While iteration can always be expected at a game studio, literally anyone on the management side could demand changes which created many headaches and hiccups in the development. Lest not forget feature creep as well. Many of the leads or producers I had worked indirectly or directly with did not provide clear or logical feedback. Some times it felt I was basically being told to 'make it better' which means nothing. Even more often it felt like some of the leads/directors or producers had no real idea what they were doing due to an actual lack of experience either in the game industry or their role. Raises were not handed out without a push from our onsite management, including just a simple cost of living raise. Some people received meager raises while others were promised a bonus at the end of the year. However, they DID pay out the promised bonuses. All that said, the apparent lack of employee value became apparent after that ordeal. This is all most likely due to a very big difference between American and Israeli business culture. The games developed at TabTale were aimed at younger children, specifically girls so needless to say, most of the games were not fun to work on. Like most mobile developers that sprung up in recent years, TabTale created clones or derivative game, most of which didn't perform too well as of late. Like any industry, if you don't change or adapt to the trends, the company will die. In the last year or so, TabTale saw a steady decline in revenue and users, mainly due to the aforementioned derivative/uninspiring game catalog. That said, TabTale closed down the US office in January 2016.

Viewing 1 - 3 of 123 Reviews

Glassdoor has 138 Crazy Labs reviews submitted anonymously by Crazy Labs employees. Read employee reviews and ratings on Glassdoor to decide if Crazy Labs is right for you.