Pros
- People at middle management and below were very friendly and talented. - Did some really nice work with some cool people.
Cons
- Overly political. Politics gets in the way of everything. - Dizzying turnover created massive developmental problems. - Trust was pretty much decimated by layoffs. - Only one person matters, everyone else revolves around that person. Nobody must enter the spotlight or steal the show or they will be shown who's boss. This is the fundamental root cause of almost every significant problem. As a result the whole production was paralysed with fear and all collaboration and critical thought was stamped out. - Too much focus on micromanagement of Art and not enough development of game mechanics. Tiny visual details would be pored over, done, redone, meddled and tinkered with over and over and over while the gameplay mechanics rotted on the shelf for so long. - This endless 'fiddling while Rome burned' reality actually caused a lot of the best people to leave the studio. - Far too much good work was needlessly destroyed. - An eye watering waste of talent and time in service of nothing particularly fantastic or ground breaking. It's just very sad at this point.