As always, it's easier to complain than to see the positive in a workplace. The grass is always greener on the other side. Quantic Dream isn't perfect, and as with all companies, it has its problems... but my experience overall was very positive.
# Directors could do more to recognize employees' quality work to make them feel valued
# Organization around Sony milestones can be improved, depending on the state of the game, most teams will have to be put in crunch mode more than a few times during the project's life cycle. Most game developers have this problem, nothing new.
# Some employees prefer to talk among themselves, complain, start rumors rather than go straight to directors about problems.
# Some people in higher up positions are a little arrogant / patronizing (again, try finding a place with 200~ employees where this isn't the case...)