3D Artist applicants have rated the interview process at the LEGO Group with 3 out of 5 (where 5 is the highest level of difficulty) and assessed their interview experience as 100% positive. To compare, the company-average is 92.9% positive. This is according to Glassdoor user ratings.
Candidates applying for 3D Artist roles take an average of 35 days to get hired, when considering 1 user submitted interviews for this role. To compare, the hiring process at the LEGO Group overall takes an average of 40 days.
Common stages of the interview process at the LEGO Group as a 3D Artist according to 1 Glassdoor interviews include:
Phone interview: 33%
Skills test: 33%
Presentation: 33%
Here are the most commonly searched roles for interview reports -
Several steps, more difficult as it progresses. First is casual, then more job focused, finally you have to do 2 projects for them. They will check personality and other stuff aswell as work skills.
I applied online. The process took 2 weeks. I interviewed at the LEGO Group
Interview
The interviewer first introduced herself and described the position. Then it was my turn to present myself and my work. After that she asked me different complementary questions about my profile.
I applied online. The process took 5 weeks. I interviewed at the LEGO Group in Mar 2024
Interview
The entire interview process involved three separate interviews: 1st interview was with one person only, and involved very broad/general questions, 2nd interview was with 4 people and you had to present and analyze an example of your own work. The 3d interview was also with 4 people, and involved a 3D-skill test to demonstrate how one would tackle a task reminiscent of the daily work in the department.
Interview questions [1]
Question 1
Have you had previous experience with these (3D modelling) specific tasks?
I applied through an employee referral. The process took 4 weeks. I interviewed at the LEGO Group (Billund) in Apr 2023
Interview
3 interviews. The first interview was with a recruiter. Talked about my background and motivation. The second interview was with the team lead and two senior 3d artists. For this interview I had to do a case study where they wanted me to create 2 small 3D models. I was given 2 OBJ files of the 3D models and had to retopo them. In this interview I was mostly asked technical questions about my workflow. The 3rd interview was about personal fit and motivation. I don’t know if got the job yet, so I set my answer to "no".
Interview questions [1]
Question 1
Describe yourself and who you are as a colleague. How do you handle giving and receiving feedback.