FuturLab Snapshot

4.8
based on 12 ratings

100% would recommend to a friend

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Kirsty Rigden

100% approve of CEO

Mission FuturLab’s aim is to become a pillar of game development in the UK, with global respect earned for its commitment to thrilling ideas, delightful gameplay, beautiful artistic vision and a refined user experience, whilst never compromising the wellbeing of its staff.
Description We’re FuturLab, the award-winning game studio behind PowerWash Simulator, the Velocity series, Peaky Blinders Mastermind, and many more awesome games.

Our zero-crunch policy and commitment to staff well-being is testament to our belief that happy, healthy teams make great games – backed up by our award-winning catalogue.

FuturLab was originally founded in 2003, but things really took off for us in 2007 when we decided to take a risk: we rocked up to Sony HQ and delivered the pitch that would put us on the map as game developers.

Back then, we didn’t have the commercial video game experience that we do now, but what we did have was unbridled enthusiasm, distinctive ideas, and fearless audacity. To this day, we carry these essential ingredients through to every project we work on.

Although our head office in Brighton remains open, FuturLab is a remote first studio, allowing us to work with talent across the UK and beyond to deliver the best games possible, whilst empowering our team to work comfortably and flexibly in their own spaces.

Our studio is a place where everyone belongs, a space for us to cultivate great ideas and flourish together, with our differences as our strength. As a Ukie #RaiseTheGame pledge partner, we are committed to championing diversity and inclusion across all areas as we continue to expand.

Life at FuturLab

Glassdoor gives you an inside look at what it's like to work at FuturLab, including salaries, reviews, office photos and more. This is the FuturLab company profile. All content is posted anonymously by employees working at FuturLab.