GAMEVIL Reviews

2.9

43% would recommend to a friend

(22 total reviews)
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James Song

Not enough data to show CEO approval

28% positive business outlook

GAMEVIL has an employee rating of 2.9 out of 5 stars, based on 22 company reviews on Glassdoor which indicates that most employees have an average working experience there. The GAMEVIL employee rating is 25% below average for employers within the Information Technology industry (3.9 stars).

Reviews by job title

22 reviews
3.0
25 Aug 2017

Anonymous

Anonymous employee
Recommend
CEO approval
Business outlook

Pros

Great work environment and amazing co-workers. It was an awesome place to work for someone starting out in the industry. Good learning experience.

Cons

Low salary. It was very, very low. Too much work. Working overtime and weekends was basically a given. No bonuses.

1.0
7 Mar 2018

Life at GAMEVIL

Anonymous employee
Recommend
CEO approval
Business outlook

Pros

- OT Dinner is free (up to a certain stipend) Yes, GAMEVIL will pay for your OT dinners if you end up doing OT (which people end up doing a lot) - Can learn some things about working in the game industry GAMEVIL can be a stepping stone for some people to break into the game industry. - Some people are great to work with This is a pro, but its one of the few "pros" at GAMEVIL - HR tries to make employees feel like the company cares about them HR genuinely tries to listen/ plan events to make employees feel as if the company cares about them. This makes up for some (but not all) of the low pay. - Business Trips Can be exciting if you like traveling

Cons

- Upper management that doesn't care Upper management doesn't care about its employees or the high attrition here. There are very few people at GAMEVIL who have stayed there for more than two years, and they are people in higher management positions who have been with the company since ground 0 (about 5 years ago). Upper management encourages new hires to think of the company as a "stepping stone" and doesn't seem interested in retaining talent. - Lack of processes GAMEVIL has a speed-oriented work culture. The quality of your work doesn't matter, as long as you can push your workload out of the pipeline. This would make sense if management had a practical system in place to measure everyone's performance, but no such thing exists. As a result, people measure each other's performance through things that shouldn't matter, like how early (or late) someone comes/ stays in the office. There's lack of processes for most teams at GAMEVIL. Some of it is due to high attrition, and others are due to the lack of coordination between the Korean and US GAMEVIL offices. - Asian Corporate Culture GAMEVIL is a very Korean company. Though it isn't as bad as some other Korean companies I've worked for, it is still quite hierarchical. There's a lot of politics involved behind the curtains. The US branch is basically a satellite for the GAMEVIL HQ in Korea, so it is very difficult to start ideas for processes from the US branch and get them implemented for the whole company. - Understaffed GAMEVIL is very understaffed. - No inclusivity GAMEVIL is 95% Korean. Korean is spoken in most public areas, even when employees who don't speak the language are present.

3.0
11 Dec 2015
Recommend
CEO approval
Business outlook

Pros

- Entire week off from Christmas to New Year's Day. - Monthly team outings - High quality company holiday gifts and end-of-year awards - Helpful if you want to work in the game industry - Free snacks

Cons

- Very Korean environment (does not feel like a US branch but more like a satellite office in the US) - HQ only seems to care about revenue and not employees'' well-being - Too much overtime hours for hourly employees - Awkward processes when employees leave company (not officially announced and people are often left in the dark until the day someone leaves) - Inconvenient hours based on Korea's needs(10am-7pm M-Th, 9am-6pm F) - Lack of proper managerial training - Unclear hiring initiatives (interviewing one person for multiple roles/departments) - Only 10 paid days total for time off in any category: sick days, vacation, personal needs, etc. - Unclear motives of upper management (certain decisions seem to be made on a whim or influenced by personal thoughts/motives) - Unfair expectations of employees to take initiative when there is a lack of examples to follow (and not enough compensation) - Very high turnover rate (after very fast growth)

Viewing 1 - 3 of 22 Reviews

Glassdoor has 23 GAMEVIL reviews submitted anonymously by GAMEVIL employees. Read employee reviews and ratings on Glassdoor to decide if GAMEVIL is right for you.