- Upper management that doesn't care
Upper management doesn't care about its employees or the high attrition here. There are very few people at GAMEVIL who have stayed there for more than two years, and they are people in higher management positions who have been with the company since ground 0 (about 5 years ago). Upper management encourages new hires to think of the company as a "stepping stone" and doesn't seem interested in retaining talent.
- Lack of processes
GAMEVIL has a speed-oriented work culture. The quality of your work doesn't matter, as long as you can push your workload out of the pipeline.
This would make sense if management had a practical system in place to measure everyone's performance, but no such thing exists. As a result, people measure each other's performance through things that shouldn't matter, like how early (or late) someone comes/ stays in the office.
There's lack of processes for most teams at GAMEVIL. Some of it is due to high attrition, and others are due to the lack of coordination between the Korean and US GAMEVIL offices.
- Asian Corporate Culture
GAMEVIL is a very Korean company. Though it isn't as bad as some other Korean companies I've worked for, it is still quite hierarchical. There's a lot of politics involved behind the curtains. The US branch is basically a satellite for the GAMEVIL HQ in Korea, so it is very difficult to start ideas for processes from the US branch and get them implemented for the whole company.
- Understaffed
GAMEVIL is very understaffed.
- No inclusivity
GAMEVIL is 95% Korean. Korean is spoken in most public areas, even when employees who don't speak the language are present.