TT Games Reviews

3.4

61% would recommend to a friend

(103 total reviews)

David Haddad

33% approve of CEO

48% positive business outlook

TT Games has an employee rating of 3.4 out of 5 stars, based on 103 company reviews on Glassdoor which indicates that most employees have a good working experience there. The TT Games employee rating is in line with the average (within 1 standard deviation) for employers within the Media and communication industry (3.7 stars).

Reviews by job title

103 reviews
2.0
16 Oct 2016

Good People, Terrible Management

Anonymous employee
Recommend
CEO approval
Business outlook

Pros

+ Lovely people. + Good job security. + Release lot's of games, which looks good on your CV. + Always hiring, low barrier to entry. Great graduate job even if you don't want to stay forever.

Cons

- Senior manangment are either totally oblivous to the effects their actions have or just don't care about the well being of their employees. - Senior management will be very hands-off for most of a project until the last few months when... - Senior management frequently meddles in the development process and makes decisions on things they aren't qualified for such as important design or technical issues. This results in last minute changes that waste work and often turn out to be poorly received by the customers and reviewers anyway. - Overtime is basically mandatory. It is paid for but you don't get extra. - Almost all games are associated with a third party movie release or a physical toy shipping date. Which means pretty much 0 room for moving deadlines. - Crunch is not avoided, and can last for unacceptable lengths of time. 6months+ etc - The reward for working hard and getting things done is even more work. - Drowning in technical dept, management will never allocate resources to clearing it up until it's too late though. They'd rather make another game per year. - Ancient, bespoke tech and tools that requires a long time to adjust to. This isn't a transferable skillset so won't help in advancing your career elsewhere. - Losing lot's of staff because of all of the above, which amplifies the problems due to experienced and/or talented people leaving. - Customers are not respected, company is totally fine shipping an inferior product if refining it would cost them money.

1.0
19 May 2016
Recommend
CEO approval
Business outlook

Pros

- Quick CV building as they release 2-3 games every year. - Flexi time clock in / clock out system.

Cons

- You won't be welcomed or shown around the office on your first day, or explained anything. - Everyone is very underpaid. - Games are rushed out the door and always buggy. - There will be so many pointless meetings during deadlines, to distract you from your work. - If you work overtime and finish your tasks, you will be given more tasks from those who don't do overtime. - Management will continuously say "you will be made permanent soon" if you are on contract. - Management will ignore your emails if you want to talk about contract / salary. - Management will avoid confrontation and you will be informed you've lost your job with a letter on your desk.

2.0
11 Dec 2018
Recommend
CEO approval
Business outlook

Pros

- The people - you'll work with some of the friendliest, funniest, most passionate people you'll ever meet. Everyone's trying to make the best games possible and keeping each other sane. - The IPs - you get the opportunity to work with all kinds of licenses, from Marvel to Pixar to Star Wars to DC, etc. There's really nothing like it when one of your favourite licenses rolls around and you get to work on content for it. - Variety in projects - you won't be bored working on one thing for 18 months at a time, because the projects roll thick and fast. - Portfolio builder - you'll get multiple titles for your portfolio within a year or two - Paid overtime - during crunch you're paid overtime, otherwise you accrue extra hours as flexitime. You will likely stock up on these quickly. - Secure - never seems to be any sign of slowing down.

Cons

- The people - the old-guard range from 'stuck in their ways' to 'difficult to work with' to just plain useless. Conversely, most of the workforce are so fresh from uni they're still figuring it all out in the first place. There are some incomprehensibly enormous egos to contend with across the board. - The processes - communication between departments, or even within departments, is shambolic. "Us and them" attitudes permeate every aspect of the job, whether it be other disciplines or other studios or even other teams within the same discipline. Collaboration does not exist on a project-wide scale, it is up to individuals to really push it - those who do are a pleasure to work with, but they're the minority. Production try to schedule projects, but that's kind of impossible given how tight the project timelines are. - The tools - just awful. - The deadlines - the company pumps games out at a rate of 3-4 per year across two studios. That means you're pumping out a game what, every 9 months? That comes at a human cost. One option is you're putting the extra hours in, because it is literally impossible to make a game working 7.5 hours a day for that amount of time. The other option is that you are not doing this, meaning the work just gets lumped on your teammates instead. There's very little explicit mandatory overtime or anything like that, but if you don't get your work done, no one else will, or one of the core 30 people who never seem to leave the office will have to do it. And that's that. - The location - Knutsford is a crap place to live for anyone under 60. If you can't drive, you're really trapped, as the public transport is run as if it were an optional nicety. It's almost as if it's purposefully isolated from other games studios so you can't get any perspective. - The pay - it's low. - Upward mobility - seemingly almost entirely random. Sometimes people who are bad at their job are promoted just to keep them out of the way. Different teams have wildly different processes and expectations for how and when people are promoted. - No room to innovate - titles come out so frequently that there's hardly any room for creativity from anyone other than directors. Your job will most likely be adapting something from a previous title into a new one, which is always weirdly difficult despite how common an occurrence it is - Training - what training? No time to train newbies when another game is always 6 months from release.

Viewing 1 - 3 of 103 Reviews

Glassdoor has 121 TT Games reviews submitted anonymously by TT Games employees. Read employee reviews and ratings on Glassdoor to decide if TT Games is right for you.