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Falcon's Creative Group

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Falcon's Creative Group Reviews

3.7

73% would recommend to a friend

(20 total reviews)

60% positive business outlook

Falcon's Creative Group has an employee rating of 3.7 out of 5 stars, based on 20 company reviews on Glassdoor which indicates that most employees have a good working experience there.

Reviews by job title

20 reviews
3.0
20 Dec 2016

My Experiences

Anonymous employee
Recommend
CEO approval
Business outlook

Pros

~ The benefits are pretty solid. ~ Started a 401k ~ Received some industry experience ~ Met some truly awesome people. Arguably the best part about the company is 75% of it's staff. ~ Profit sharing for when the company has a good year, which seemed to be just about every year to a varying degree. Only drawback to this was that in order to fully retain said profit sharing, you would have to remain with the company for 5 years minimum. But other than that, free bonus. ~ The Design portion of the company is exceptionally solid at what they do. This is the real bread and butter for the company, and is great for anyone looking for this type of position. The Media side is definitely going through a lot of growing pains, but it does have some of the pieces to really set itself up to do solid work. ~ Location of the studio is nice, lots of great places to eat in the area. ~ The projects can be either really exciting, or mundane to work on. There is a bit of a range. They can also go from one to the other.

Cons

~ The isn't really any "competitive" salary. There isn't really anyone else in the area with a full 3D studio. And it was fairly low for the spectrum of the industry that it's in, namely for those entering. ~ There's seems to be a disconnect between the definitions of "culture" and "image." Every time the word culture was used in the office, as in "maintaining the culture of the studio," it really meant the image. It didn't have anything to do with interactions between employees, but how the company/studio looked to clients or potential clients. For one example, a lot of the employees like to play board and card games together. This used to be done within the office, but because it's deemed unprofessional, it has a stigma to it from management, and was almost completely phased out because of it. ~ The inability to wear shorts... in Florida... even during the sweltering summers... ~ There's no hope for overtime pay. In a way, there's no hope for any form of compensation for having to stay late to complete assignments. Which is always happening, due to the horrible ability to schedule appropriately or accurately. ~ Inability to regularly hit a deadline, or set them up and maintain them as an actual deadline. Sometimes, even when rides have been opened to the public, it's still incomplete or being reworked. ~ An exceptional turnover rate. Falcon's seems to have the ability to lose people that are really good at what they do. Whether it's by the "image" drawing them in and then realizing what it is, or failing to fully utilize a person for their actual skillset. One example was hiring a producer to manage the projects and establish schedules and hard deadlines. But when these realistic timelines were thrown against what the higher ups wanted, and thus butting heads with the person, said producer was canned. To the grunts, he seemed a godsend. Another example was removing 2/3 of the effects department one morning, in the middle of a project, where effects were entirely behind, and without having a plan to compensate for it. Some of the people that have left the company have gone on to arguably larger endeavors, including Blizzard, ILM, Method Studios, and Third Floor. There isn't a lack of talent that comes through Falcon's doors. But it is vastly under-utilized. ~ There's also a semi-stigma for if you don't intend to stay with the company long term. On more than one occasion, when an employee has put in their two weeks notice, they've been asked to leave immediately. This included someone who'd been with the company since the birth of it's media side. ~ Depending on which department you are in, namely on the Media side, it's exceptionally hard to grow as an artist without outside instruction. I've heard that, especially for animators working there, learning from the job is almost nonexistent, and the marginal educational reimbursement was necessary to continue to strengthen their animation abilities and eye. Again, not all departments are like this- namely the Comp and Lighting departments, and those on the Design side- so just hope that you aren't in one if you would like to continue to strengthen your talents and skills. ~ Going back to the culture and image, it seems as though the employees are generally undervalued. Lots of discussion and actions are taken for family of employees working together, such as parties or saying that there might be changes on the horizon. However, it never seemed to fully come to fruition. Issues that staggered earlier projects will keep reappearing, due to things like scheduling conflicts or promising something to a client that hasn't been tested in house yet. Or agreeing wholeheartedly to offer a raise to an employee that "exemplifies the values we strive for," and then granting a raise that doesn't even bring the salary level up to other people in the same position as yourself, who have been there shorter periods of time. And again, overtime isn't ever a thing, but they will regularly ask for employees to stay late or work weekends to hit deadlines. Many employees remote in from home at all hours just to check file transfers, which is a severe hindrance to themselves, family life, and their own ability to further work at times. If one is lucky, they will receive dinner through the company, or will be allowed to get a reimbursement for buying them-self dinner if they stay to work late enough at night. The pay disparity is also very large between management and low level employees. ~ Since the Media side is still new, there are those in management that don't fully understand how it works yet. They are learning, but it still becomes an issue getting changes made to projects in a timely fashion. ~ There's a regular occurrence of throwing away hours or weeks of work due to poor planning. It's not unheard of for someone to tell you "why are you working on that, it isn't priority or in the project anymore." I've seen modelers spend three weeks texturing and uving models, only to have them told that they are working on an incorrect model, and the correct version needs to be done by the end of the week. Polishing an animation never happens because shots need to be restarted, not tweaked, several times as models or environments are changed completely, or naming conventions of rigs, and the animations are non transferrable. There's just a lot of poor planning for the projects, at least when I was there.

1.0
27 Mar 2017

Deeply Flawed leadership choking some great potential

Anonymous employee
Recommend
CEO approval
Business outlook

Pros

The leadership at Falcon's cares deeply about the image they present as a group. This leads to a very cool work space, some solid volunteering opportunities, and getting treated pretty well at IAAPA There is generally a strong team oriented vibe when things are going well, and the owner goes out of his way to encourage a "positive culture". If you're fresh out of school Falcon's also gets you a chance to work on some pretty interesting ip's while adapting them to themed attractions.

Cons

As I said before, the leadership at Falcon's cares deeply about the image they present as a group. This generally seems to be more important than producing the best product possible for their clients. I have no doubt that the ownership has a tremendous amount of passion for the company and the content they produce, however the way this is expressed resembles a selfish child unwilling to take criticism more than it does a forward thinking adult looking to improve in any way possible. It is common to be disregarded as a professional unless you have years of experience under your belt, and even then using the wrong language to inform your leads that the schedule you're on is unrealistic can get you fired on the spot. There seems to be a struggle to recognize the difference between criticism born of caring invested employees, and negativity for negativity's sake. It is common to work far above 40 hours a week because the schedules are often far too aggressive for the number of artists working there. This is partially reflective of a lack of knowledge from upper management as it concerns 3d media generation. HR doesn't exist, and leadership isn't willing to directly tell you when you've done something that displeases them, which leads to awkward conversations with no real conclusion. You can be informed you're doing a great job by the CEO one day and be let go the next without any reasonable explanation as to why. In short, there is very little in the way of respect for their staff from a group that preaches positive culture and demands you respect their pedigree. In general Falcon's is a company that wants a small group of loyal people willing to buy in long term, yet they find excuses to drive those very people off or just let them go with no notice as soon as they have the slightest excuse. To make matters worse, they are more than willing to lie to the rest of the company about why you were let go and portray you in a negative way.

1.0
22 Jan 2017

Management Decisions and Communication Needs Work

Anonymous employee
Recommend
CEO approval
Business outlook

Pros

401(k) and profit sharing are good if you’re in it for the long haul (5 year vesting period) Working on theme park rides and attractions can be fun. Orlando is a nice place to live. (But not really any other CG related jobs there)

Cons

Lower than average industry pay rates. No overtime It is often expected to work long hours and occasional weekends. Communication from management is horrible. There is a strong sense of do as I say not as I do, management does not lead by example. They over promise and under deliver to clients. The deadlines are always unrealistic, mainly because they don’t consult any of the senior level talent before bidding a job, which ultimately results in sub-par work that you would not want to put on your demo reel. On one hand the management will say well this is theme park CG were not making high end high budget movie quality work but on the other hand they will say the quality needs to improve we should be doing ILM quality work here (but with no time and no budget). A lot of time is wasted by poor management decisions instead of just spending the time to plan properly in the first place. With all of the projects going on and the tight deadlines there just isn't enough render power to render the quality needed and most things only have enough time to be rendered once or may be rendered at half or quarter resolution to get it done on time and then scale those images up to final resolution and hope the client doesn’t notice. You may develop ADD (Attention Deficit Disorder) working there since they try to cram several jobs into such a short amount of time you will constantly have to jump between different jobs sometimes on an hourly basis so you never get enough time to focus on one particular task. You will also be expected to work on “Kitchen Duty” which consist of doing the dishes and taking out the trash, for some reason they haven’t realized that if you add up the artists time doing kitchen duty and multiply that by their hourly rate it would be much cheaper to hire a cleaning service and let the artists do what they do best. All of these things are probably what factor into the high turnover rate.

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Glassdoor has 26 Falcon's Creative Group reviews submitted anonymously by Falcon's Creative Group employees. Read employee reviews and ratings on Glassdoor to decide if Falcon's Creative Group is right for you.