Glassdoor users rated their interview experience at Red Kite Games as 66.7% positive with a difficulty rating score of 2.83 out of 5 (where 5 is the highest level of difficulty). Candidates interviewing for Graduate Programmer and Gameplay Programmer rated their interviews as the hardest, whereas interviews for Senior Animator and Gameplay Programmer roles were rated as the easiest.
The hiring process at Red Kite Games takes an average of 18 days when considering 6 user submitted interviews across all job titles. Candidates applying for Games Programmer had the quickest hiring process (on average 14 days), whereas Senior Animator roles had the slowest hiring process (on average 21 days).
2 stages of interviewing, The second interview was more technical than the first. Gave feedback afterwards. Everyone involved was very transparent, helpful and flexible. Very friendly and good vibes relatively formal interviewing.
General tech interview. Questions were mostly related to knowledge of C++. They were not too advanced, again, as expected when interviewing for a junior position. There were some questions on how would you solve Gameplay related issues like time tracking or Composition vs Inheritance.
Firstly it's C++ basic about memory management, virtual function, OOP. Then the interviewer gave a scenario about a game design, asked the interviewee to give an idea of the implementation
Interview questions [1]
Question 1
Do you know what does a virtual function do and when to use virtual functions? Do you know the difference between stack and heap?