- Horrible work-life balance: Expect to be working 50-80 hours a week if you are a part of the Design, Analytics, Live Operations, Product Management. You should also expect to be asked to cancel your time off, and be frowned upon if you refuse to do so.
- Extremely fast environment that focuses on reactionary tactics rather than solid planning and execution. Expect for plans to change every single day MULTIPLE times. This will increase the amount of errors every team makes and lead to a lot of post-mortem meetings that could have been avoided.
- Volume over Quality: If you're passionate about making GOOD video games, don't come here. They will make promises to you about your opportunities to build out and rebuild games. If you still aren't convinced, require your demands be written in your contract. They will refuse.
- Micromanagement: The everything needs to go through the CEO, even your time off requests. Team leaders have no say in how their team operates and Executive Producers dictate every single thing you do. That's not to say the Executive Producers are bad, they have to deal with the CEO looming over their shoulders at all times. Expect to be contacted on your days off.
- Discretionary Time Off = You're less likely to actually take time off. They say there's no limit to how much DTO you can take off, but HR keeps tabs on people the moment they've taken more than 40 hours of DTO.